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Showing posts from June, 2018

What I Wish Someone Told Me BEFORE Becoming a Graphic Designer..

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Isn’t hindsight always 20/20? If only you could travel back in time and give younger-you some choice advice. Nothing to alter the time-space continuum of course, just a few tips to help you avoid some costly and painful missteps.   You could have totally avoided a few scams, kept out of trouble more often and maybe arrived at life decisions a little quicker. A time machine is pretty out of reach at the moment, but you can have the next best thing when it comes to starting your career (without any risk of catastrophic historical ripple effects!). If you are considering a  graphic design degree , why not look a little further into the future to ensure you are making a smart investment in a great career? We’ve gathered experts in graphic design to share some of the things they wish they’d known before entering the field. And just to make things easy, we’ve compiled the information into a helpful list. Maybe you won’t have to learn the hard way like they did. So pay close...

Student develops gaming technology for scientific research

A PhD student at The University of Manchester has developed a new method and software for using computer game technology for complex scientific and engineering simulations. Powerful graphics cards, also known as graphic processing units (GPUs), are usually used to create ultrafast gameplay and realistic visuals for games consoles, personal computers, and laptops. But recently, the GPU has emerged as a technology to accelerate scientific simulations, running some applications over 100 times faster than conventional computers. Using this technology, Alex Chow, from the School of Mechanical, Aerospace and Civil Engineering, is now creating largescale simulations of 'violent fluid flows' including powerful ocean waves crashing against offshore wind turbines to predict their potential impact forces on the structures.Creating complex and accurate computer simulations is usually done on a so-called 'supercomputer'. Rather than being an individual machine, a supercomputer...

Virtual reality for beginners: Everything you need to know to wrap your head around VR

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Gamers test a new Virtual Reality game headset at the Oculus display on the second day of the Electronic Entertainment Expo, known as E3 at the Convention Center in Los Angeles, California on June 17, 2015.   Mark Ralston—AFP/Getty Images Unless you’ve had your head stuck in the sand, you’ve likely heard that virtual reality technology is heading towards mainstream adoption. The newest wave in computer technology, consumer virtual reality devices are expected to wash ashore in 2016. So now is a great time to get familiar with the lay of the impending virtual land. In wrapping your brain around virtual reality, it’s important to understand that not all wearable screen technologies are created equally — nor are they all designed to do the same thing. As a result, the wearable screen landscape is evolving into three distinct domains: augmented reality (AR), mixed reality (MR), and virtual reality (VR). Virtual reality serves as a sort of umbrella term for the space,...